Apr. 29th, 2016

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DEMON NEGOTIATION
INFORMATION

The demons of Mu present a great danger to characters' wellbeing, but that doesn't mean they can't be negotiated with - for mercy, for trades and gifts, and even for alliances.

This is where you can turn in activity proofs to get demon allies for your character. Proofs turned in for negotiation can be the same proofs used for activity check or for quest completion, but a single proof cannot be used for two different negotiation attempts.

OOCly, there are three different types of negotiation.

RANDOM NEGOTIATION

Random negotiation rolls a random demon from the entire pool of Lesser Demons (Ranks 1 through 3 on the chart). The odds break down like this:

(percentage chart here)

A random negotiation attempt costs () proofs and will always succeed - but who knows what you'll get?

ALIGNMENT NEGOTIATION

Alignment negotiation is still random, but you can narrow down the pool along either of the alignment chart's axes; useful when you don't care about getting a specific demon, but are interested in a certain dynamic between your character and their demons.

When requesting an alignment negotiation, pick one of the six alignment descriptors (Law, Neutral(L-C), Chaos, Light, Neutral(L-D), or Dark). Your roll will then be limited to the three alignments under that descriptor - for example, picking Chaos will give you results from Light-Chaos, Neutral-Chaos, and Dark-Chaos. If you pick Neutral, be sure to specify which axis you're picking from.

From there, the odds break down like this:

(percentage chart here)

Certain families are excluded from alignment negotiation - Enigma, Famed, Zealot, Fiend, and Entity.

An alignment negotiation attempt costs () proofs and will always succeed.

TARGET NEGOTIATION

Target negotiation aims to recruit a specific demon. Upon requesting target negotiation, a player will be issued a quest relating to that demon; they must return with quest completion proofs before the character acquires the demon.

These quests are the exception to the rule that quest proofs can be re-used for negotiation. Threads towards the completion of a target negotiation are considered to have been used up for that negotiation, and can't be used in future negotiation rolls.

A target negotiation attempt costs () proofs for a Rank 1 demon, () proofs for a Rank 2 demon, and () proofs for a Rank 3 demon. All negotiations are "winnable", but success depends on the player completing the quest provided to them.
FORMS

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DEMON FUSION
INFORMATION

The strange institution nestled in (), styled a "Cathedral of Shadows" by its master, grants to Memories an arcane power normally hidden in the deep nature of demonkind - the ability to fuse two demons together into a new, different individual.

Demon fusion has no prerequisites, except that a character must have physical IC access to the Cathedral of Shadows. Fusing demons is as simple as following the rules and posting the component and result demons.

NORMAL FUSION

Normal fusion observes two rules: the Family Rule and the Rank Rule.

Family Rule

All demons have a family, determined by their mythological role and properties. Families can be found on the demon roster chart. The families of the component demons determine the family of the resultant demon, according to the fusion chart. Some demon families cannot be fused together.

Rank Rule

Once you've determined what the resultant demon's family will be, look at the component demons' ranks. The rank of the resultant demon can be anything between the ranks of the component demons, inclusive of their ranks.

For example:
The result of fusing two Rank 1 demons must be a Rank 1 demon.
The result of fusing a Rank 1 demon with a Rank 3 demon could be Rank 1, 2, or 3.
A Rank 2 demon fused with a Rank 3 demon could produce a Rank 2 or 3 demon, but not a Rank 1 demon.

Selection

These two rules give the player a pool of possible resultant demons. The player is free to pick a most desired result.

Note that the character does not pick a result. To them, the process appears random. Scientifically-minded characters may be able to tease out patterns in demon fusion, but they would do so without knowledge of families or ranks - neither of those things are discussed by demons or recorded anywhere, in Mu or otherwise.

CATALYST FUSION

Catalysts allow characters to refine the results of fusion, or even produce demons that normal fusion is incapable of creating.

Catalysts can be found by characters through quests or exploration events.

The effect of each catalyst is different, and when a catalyst is found, its properties will be listed. Some catalysts ensure a result from a specific family, or from a specific pool of related demons. Others produce a single demon. Catalysts override the family and rank rules, and any two component demons can be used with a catalyst to bring out its potential.

Catalysts are the only way to acquire demons of Rank 4 or above, or demons of certain families (Enigma, Famed, Zealot, Fiend, UMA, Entity), through fusion.

DEMON SOURCES

Demon sources don't require fusion to use, but they can be turned into demon allies at the Cathedral of Shadows. Sources are usually rewarded for quests, but they can sometimes be found through exploration.

The ritual to invigorate a demon source usually requires blood, hair, or some other material related to the summoner. When a demon source is redeemed, the specifics of the ritual will be given, for flavor.

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