dds_admin: (Default)
2017-05-03 04:07 pm

comp information

COMP USER MANUAL
INFORMATION
Welcome to life after the end, and welcome to the community of COMP users. This device is loaded with the Demon Summoning Program, the most vital survival tool you will ever possess in your afterlife.

Do not throw this device away. Try not to damage it. Keep it on you at all times. Learn its functions, then master them.

Good luck out there.
DEMON SUMMONING PROGRAM
Turn on the COMP to automatically load the Demon Summoning Program. The DSP is also set to start up when any other application is left open and inactive for five minutes. You can change this interval in System Settings. For your own safety, leave it as low as you can stand.

Traditional demon binding and summoning involves a mess of sigils, incantations, and other rituals. The DSP simulates and automates those processes with speed and accuracy far beyond mortal capability, allowing instant, hands-free demon management.

You will still have to seal contracts with demons the hard way before the DSP can take over the ritual aspects. It's very, very rare to get something for nothing from a demon. You might have luck charming them to your side, but the most reliable way to recruit a demon ally is bargaining. Have them name their price and haggle down. Offer money, trinkets, services. Don't give more than you can afford to, and don't offer so little that it's more worthwhile for them to kill you. Ask for help if you have to - negotiation is an art, learn from your fellow memories.

Once an alliance is negotiated, the DSP will automatically bind the demon and store it virtually. Demons in stock can be summoned via the COMP interface, or simply by calling the demon's name while the DSP is running, if you've set up voice controls. You can do that from System Settings and should do it as soon as possible after receiving a COMP.
DDS-NET
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dds_admin: (Default)
2016-04-29 11:19 am

demon fusion

DEMON FUSION
INFORMATION

The strange institution nestled in (), styled a "Cathedral of Shadows" by its master, grants to Memories an arcane power normally hidden in the deep nature of demonkind - the ability to fuse two demons together into a new, different individual.

Demon fusion has no prerequisites, except that a character must have physical IC access to the Cathedral of Shadows. Fusing demons is as simple as following the rules and posting the component and result demons.

NORMAL FUSION

Normal fusion observes two rules: the Family Rule and the Rank Rule.

Family Rule

All demons have a family, determined by their mythological role and properties. Families can be found on the demon roster chart. The families of the component demons determine the family of the resultant demon, according to the fusion chart. Some demon families cannot be fused together.

Rank Rule

Once you've determined what the resultant demon's family will be, look at the component demons' ranks. The rank of the resultant demon can be anything between the ranks of the component demons, inclusive of their ranks.

For example:
The result of fusing two Rank 1 demons must be a Rank 1 demon.
The result of fusing a Rank 1 demon with a Rank 3 demon could be Rank 1, 2, or 3.
A Rank 2 demon fused with a Rank 3 demon could produce a Rank 2 or 3 demon, but not a Rank 1 demon.

Selection

These two rules give the player a pool of possible resultant demons. The player is free to pick a most desired result.

Note that the character does not pick a result. To them, the process appears random. Scientifically-minded characters may be able to tease out patterns in demon fusion, but they would do so without knowledge of families or ranks - neither of those things are discussed by demons or recorded anywhere, in Mu or otherwise.

CATALYST FUSION

Catalysts allow characters to refine the results of fusion, or even produce demons that normal fusion is incapable of creating.

Catalysts can be found by characters through quests or exploration events.

The effect of each catalyst is different, and when a catalyst is found, its properties will be listed. Some catalysts ensure a result from a specific family, or from a specific pool of related demons. Others produce a single demon. Catalysts override the family and rank rules, and any two component demons can be used with a catalyst to bring out its potential.

Catalysts are the only way to acquire demons of Rank 4 or above, or demons of certain families (Enigma, Famed, Zealot, Fiend, UMA, Entity), through fusion.

DEMON SOURCES

Demon sources don't require fusion to use, but they can be turned into demon allies at the Cathedral of Shadows. Sources are usually rewarded for quests, but they can sometimes be found through exploration.

The ritual to invigorate a demon source usually requires blood, hair, or some other material related to the summoner. When a demon source is redeemed, the specifics of the ritual will be given, for flavor.
dds_admin: (Default)
2016-04-29 10:14 am

demon negotiation

DEMON NEGOTIATION
INFORMATION

The demons of Mu present a great danger to characters' wellbeing, but that doesn't mean they can't be negotiated with - for mercy, for trades and gifts, and even for alliances.

This is where you can turn in activity proofs to get demon allies for your character. Proofs turned in for negotiation can be the same proofs used for activity check or for quest completion, but a single proof cannot be used for two different negotiation attempts.

OOCly, there are three different types of negotiation.

RANDOM NEGOTIATION

Random negotiation rolls a random demon from the entire pool of Lesser Demons (Ranks 1 through 3 on the chart). The odds break down like this:

(percentage chart here)

A random negotiation attempt costs () proofs and will always succeed - but who knows what you'll get?

ALIGNMENT NEGOTIATION

Alignment negotiation is still random, but you can narrow down the pool along either of the alignment chart's axes; useful when you don't care about getting a specific demon, but are interested in a certain dynamic between your character and their demons.

When requesting an alignment negotiation, pick one of the six alignment descriptors (Law, Neutral(L-C), Chaos, Light, Neutral(L-D), or Dark). Your roll will then be limited to the three alignments under that descriptor - for example, picking Chaos will give you results from Light-Chaos, Neutral-Chaos, and Dark-Chaos. If you pick Neutral, be sure to specify which axis you're picking from.

From there, the odds break down like this:

(percentage chart here)

Certain families are excluded from alignment negotiation - Enigma, Famed, Zealot, Fiend, and Entity.

An alignment negotiation attempt costs () proofs and will always succeed.

TARGET NEGOTIATION

Target negotiation aims to recruit a specific demon. Upon requesting target negotiation, a player will be issued a quest relating to that demon; they must return with quest completion proofs before the character acquires the demon.

These quests are the exception to the rule that quest proofs can be re-used for negotiation. Threads towards the completion of a target negotiation are considered to have been used up for that negotiation, and can't be used in future negotiation rolls.

A target negotiation attempt costs () proofs for a Rank 1 demon, () proofs for a Rank 2 demon, and () proofs for a Rank 3 demon. All negotiations are "winnable", but success depends on the player completing the quest provided to them.
FORMS

TEXTAREAS GO HERE
dds_admin: (Default)
2016-04-25 09:38 pm

faq/general information

FAQ & GENERAL INFORMATION
PREMISE

WHAT KIND OF GAME IS THIS?

Musou Tensei is based on the Megami Tensei videogame franchise.

If you're not familiar, Megami Tensei started in the 80s with the question "what if you could summon demons through computers" and evolved from there. Each game is different, but they share a common stable of monsters from myth, religion, urban legend, and occult tradition, which in most cases can be fought, bargained with, made into party members, and fused together to produce new, stronger party members. All of these entities are known as "demons", whether their origin story pegs them as evil, divine, angelic, or mundane. MegaTen games are also known for their apocalyptic, usually urban settings, 90s cyberpunk aesthetic, and dire situations that test characters' morality.

Musou Tensei is a jamjar-style game. Characters awaken in the game world after having died in their own, and will be confronted with a city of warring factions and myriad possibilities. Do they want to return to life? Change their own world? Create a new one? Anything is said to be possible in Mu, if you have the wits and the power to achieve it.

DO I NEED TO HAVE PLAYED MEGATEN GAMES TO KNOW WHAT'S GOING ON?

Not necessarily - Musou Tensei takes place in a completely original universe, with no connection to any Megami Tensei canons. The combat/magic system of the games will only be present in a very loose sense, demon fusion has been simplified, and anything else that needs knowing should be outlined in the game info.

It is recommended that, if you don't know anything about MegaTen, you read or watch a little bit of any LP, if only to get a handle on demon abilities and negotiation. The demon information pages make heavy use of the MegaTen Wiki, which will be an easier reference if you've seen a couple of battles, and the temperament and conversational style of MegaTen's demon characters can be explained but is better experienced.

WHAT CAN I EXPECT PLAYING HERE TO BE LIKE?

Musou Tensei is planned to be a traditional jamjar-style game with no overarching linear metaplot. Some events may be tied to NPC plots that players can influence and participate in, but the game is written to stay open for as long as characters continue to be played in it, and player characters are free to influence goings-on in the setting.

There will be many setting elements that offer characters their own "endings", happy or otherwise, if players want to play out a character arc with a beginning and end. Characters will be able to gain power and achieve goals within the city of Mu itself, or chase various "solutions" to their arrival in Mu, which will allow them to escape the city. Character actions may affect the setting in drastic ways, altering the landscape, shifting the balance of power between ideological factions

The activity requirements and rewards will be geared towards encouraging and rewarding both long threads and frequent tagging-out. The most basic moderated feature of the game, demon negotiation (which gives characters new demon allies), is available to all players on a simple number-per-month basis. Activity rewards pay out tokens that players can use to request altered negotiations, custom plots or quests for their characters, or privileges in mod-run events. IC "rewards", like character powers, privileges with IC factions, and powerful demons, will generally be the result of IC actions taken by characters.

The MegaTen series is rife with mature content and morbid humor, and events in Musou Tensei may try to replicate that tone. That in mind, Musou Tensei carries a preemptive content warning for: people being killed/mauled/dismembered/eaten by monsters, heavy occult and religious themes, cannibalism, general body horror, transformation horror, existential horror, children being the victims of any of the above, medical abuse, characters having distasteful political/religious/moral opinions, and sexual content.

The content warned for won't be constant and unrelenting; it's just a list of possible things that may crop up or be implied in the setting or in events.

WHAT CAN I EXPECT TO HAPPEN TO MY CHARACTER IN THIS GAME?

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TECHNICAL INFO

WHAT ARE THE RULES?

Here.

WHAT KIND OF CHARACTERS CAN BE APPED?

Any character from a standing work of fiction is fair game. This includes fictionalized versions of historical/legendary characters as portrayed in canons like Fate/ and MegaTen itself. This does not include online personas, such as LPers or reviewers.

Headcanon and interpretations are allowed in apps to flesh out minor characters or those with chunks of backstory missing, but apps must be able to demonstrate that the character works as a character in their own right. Silent and customizable protagonists are permitted as long as the app presents sound reasoning for their characterization.

OCs and fandom OCs may be apped. MMO player characters may be apped as OCs as long as their app explains how they can be reconciled with other potential player characters from the same game.

THERE'S SOMETHING UNUSUAL ABOUT MY CHARACTER.

Ask a mod via a comment to this page. The answer to situations like shared/borrowed bodies, incorporeal characters, robots, etc is likely to be yes, but may require some conditions on a case-by-case basis.

WHAT SECTIONS DOES THE APP HAVE?

Besides the usual administrative sections, you must specify a point of death for your character. This may require altering or extending canon events.

The standard History section can't be linked, but it's simplified to a bullet point list of events. For canon characters, this history should be as simplified as possible, listing only events that shape who the character currently is and pushing explanation or analysis down to the Personality section. For OCs, this section should be a bit more detailed, since it is the only reference for the character's backstory.

The Personality section can reference or explain events in the character's history, but it should not rehash the history. Explain who the character is at their canonpoint; don't spend large amounts of the section explaining their personality before character development. This section should prove to the mods that you have a solid, nuanced grasp on the character's current personality, and that the character themselves is a complex, interesting person who will face conflict in the game.

The RP sample needs to be a link to a thread of at least five comments from your character; once this requirement is cleared, you may link as many additional threads as you like. The purpose of the sample is to check whether you understand DWRP etiquette and can write engaging tags, so put your best foot forward! Musou Tensei will hold regular test drive memes to help players accrue samples for new characters, though samples can be linked from anywhere you've played the character before.

WHY DO I HAVE TO WRITE ABOUT MY CHARACTER'S DEATH?

The people that arrive in Mu do so for a specific reason; they must have died/been destroyed, and when their existence ended, they felt fear for the state of the world as they knew it.

This feeling usually coincides with some kind of world- or civilization-ending disaster, but it can also be taken non-literally; the "world as they know it" could be something valuable that the character fears for the safety of, like their family, or they could have failed to achieve a personal goal and felt deep insecurity over that at their death.

The character's death may be a canon event, but there is no appropriate canon event to use (or if you just don't want to use that one), you'll have to come up with a death for your character. There's a section on the app for this.

WHAT ARE THE ACTIVITY REQUIREMENTS?

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ARE THERE BONUS ACTIVITY REWARDS?

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STRIKES AND HIATUSES?

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WHEN ARE APPS OPEN?

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THE DEMON CITY, MU

Detailed information on the locations within Mu can be found on its own page; this section covers general information on arriving and living in Mu.

WHAT IS MU?

Mu is a vast city, encompassing about a thousand square miles (2600 square kilometers) and built up densely in the style of modern cities, with concrete, skyscrapers, traffic lights, and all. The architecture is varied, evoking memories of different cities, countries, and even worlds on different streets, as though a thousand different images of cities were stitched together to create Mu. (It is, however, overwhelmingly made up of architecture that would be considered "modern" in reality - characters from more archaic settings may not find anything familiar in their new surroundings.)

But where cities should be densely populated, Mu is practically deserted, pavement cracked, windows dusty, streets empty - except for the demons. Creatures from myth, rumor, and nightmare fill Mu's streets and buildings, some buying and selling goods in mimicry of human lifestyles, others roaming the city like beasts in a place abandoned.

The daytime sky shines a wrathful orange, and the nighttime sky a sickly green. Under these unearthly colors, and surrounded by demons, the dead eke out an afterlife...

HOW DOES MY CHARACTER ARRIVE IN MU?

They wake up. Where they wake up is entirely up to you; in safety, in danger, in a box, on a bed, on a roof, it's your call. They will remember having died (unless they were unconscious or similar at the time), and will understand instinctively that they're not human anymore (or, if they were never human, that they're not whatever they used to be). This knowledge may be unsettling or upsetting.

What they'll have to learn by talking to NPCs is what exactly they are now: a memory.

WHAT DOES BEING A MEMORY MEAN FOR MY CHARACTER?

Memories are characters' projected images of themselves, formed at the moment of their death and cast into Mu to make up somehow for their last regrets. Since they were made as projections and not physically, bodily transported to Mu, they may differ from their real, dead selves. They may not have the injuries that led to their death, if they don't include those injuries in their concept of what their body should be like. If they've recently undergone a major physical change, such as gaining or losing a power, or aging, and they haven't yet settled into that change, it might not be reflected in their memory form.

Essentially, the character's in-game form reflects what they understand themselves to be, in a very literal sense - no symbolic transformations, just them in the physical condition, clothing, etc they feel most like themselves in.

WHAT CAN THEY BRING WITH THEM?

Anything they're carrying on their person. Objects characters could consider a "part of" themselves - tools, wearable accessories, objects they're very attached to - are more likely to come along with them.

Large objects, like vehicles, cannot be brought along.

DO THEY HAVE THEIR ORIGINAL POWERS/ABILITIES?

For the most part, yes. Some powers will be disabled or nerfed:
  • "Reality-breaking" powers will be nulled or reduced to a very depowered version of themselves (ex., range of time travel cut down to minutes or seconds).
  • Any location-dependent powers (i.e., those that require a power source specific to a character's world) will not work properly upon arriving in Mu. The nature of the malfunction is up to the player - it can be present in very weak form, or its source can change to something present in Mu.
  • Summoning powers involving other dimensions are disabled or severely weakened - if weakened, the summoned entity will be only a projection, like the character themselves, and not the original entity. Summoning powers that draw entities from a hammerspace or from within the summoner are allowed, but above restrictions apply to summons' powers.

"Companion" entities that are physically present and not "summoned" (ex., Pokemon, magic cats, whatever) count as items and can accompany the character as long as they were present at canonpoint, and as long as they're unlikely to be appable characters on their own.

Any immortality/invulnerability powers remain as they are in relation to other canon characters' powers, but there will be demons in Mu whose magic outclasses all canon characters' abilities, and immortals are no exception. Powers are kept for the sake of fun, but all characters will be reliant to some extent on demon alliances to protect them from other demons.

ELABORATE ON DEMONS A LITTLE.

The problem characters are going to run into as soon as they get up and moving is that demons are very powerful. A character that already fights superhuman monsters for a living will still, generally, be able to go toe-to-toe with lesser demons, but there are bigger fish out there, and they are nothing to screw with.

AND WHY IS THAT A PROBLEM?

Because the demons of Mu find memories delicious at worst and fascinating at best. And for demons, "fascinating" doesn't necessarily mean they want to coddle it and keep it safe. A lot of the time, it means they just want to...poke it, and see what happens, before anyone else can.

On top of demons' innate fascination with memories, which is already a massive problem to contend with, Mu just...isn't a peaceful place. It's no eternal, stagnant afterlife - this city is said to be full of possibilities, riddled with wellsprings of power that can turn demons into gods and memories back into living beings. Such rumors attract conflict. There are several factions at work in Mu, vying for control, victory, enlightenment, salvation. Some wield demons; others are demons themselves. To stay out of the world of demon summoning is to cast your fate to the wind.

HOW DO CHARACTERS SUMMON DEMONS?

Some time after arriving (the exact interval and circumstance is up to the player), characters will be approached by the demon Caduceus (picture link here eventually). The demon will present them with a COMP - a computerized device with several functions. Caduceus will not attack characters or speak to them, except to tell them that it means no harm and has brought them a vital tool. It may come to their aid if they're being attacked when it arrives. If the COMP it brings is destroyed, it will reappear later to give the character another, even if Caduceus was attacked or killed the first time.

The primary function of the COMP is to help its user summon demons. When the COMP is first booted up, it will offer a tutorial on its functions, available in both text and audio. The tutorial prioritizes the Demon Summoning Program, and is designed to quickly instruct its user on the basic of summoning demon allies, even if its user is unfamiliar with modern technology.

During the tutorial, the COMP will summon a single Rank 1 demon of the player's choice for its user to negotiate a contract with. This demon will be very agreeable and will agree to serve the character almost immediately, out of kindness, amusement, intrigue, pity, or another appropriate motivation.

Tutorials on the COMP's other features can be accessed at leisure. Information on these features is on the [[COMP infopage]].





TECHNICAL INFORMATION
- how/when can i app
- who can i app
- activity standards
- activity bonuses
- hiatuses

DEMON WORLD
- what are the conditions of my character's presence here
- do they have their powers
- ???

GAME MECHANICS
- demon recruitment/fusion/whisper (demon page)
- quests (conditions, rewards)
dds_admin: (Default)
2016-04-25 07:53 pm

rules

RULES
CONDUCT RULES

1)) BE NICE, BE RESPECTFUL. Treat your fellow players well. If another player's behavior is causing you problems, and they don't respond to requests to knock it off, let a mod know. Bad OOC behavior may result in warnings, compulsory hiatuses, or bans depending on severity.

2)) IC!=OOC. Keep in-character matters in-character; don't drag characters' disagreements into your interactions with players. Don't "infomod"; characters can't act on things their players have learned from OOC sources, only information they've picked up for themselves.

3)) BE IC. While development over time is inevitable (and a good thing!), flagrant bending of characterization from what was presented in an application may be grounds for a warning if it disrupts other characters. This also encompasses respecting the setting and keeping character actions within the bounds of possibility.

4)) CUT AND WARN FOR EXPLICIT CONTENT. Musou Tensei and the franchise that inspired it contain violence, sexual imagery, and various kinds of horror. If a post contains explicit gore or particularly sensitive material (rape, incest, abuse, etc), be sure to place it behind a cut; for threads, note the contents in comment titles. Graphic sexual content should be taken off the game communities and to a private journal or musebox (though it can still be considered game canon).

5)) RESPECT PLAYER BOUNDARIES. Branching off from the above: check players' permission posts. Ask before broaching sensitive topics. Handle such topics with care. Characters may be rejected, or revisions requested, if it is felt that their presence in the game will cause undue upset to existing players.
TECHNICAL RULES

1)) CHARACTER LIMIT. Currently, a player may play up to three characters in Musou Tensei.

2)) ACTIVITY. Activity is checked at the end of each month. (reqs here)
dds_admin: (Default)
2016-04-25 02:52 pm

(no subject)

MUSOU TENSEI
MAIN OOC FULL NAV RULES MODS


Welcome to the demon city. You've left your life behind, and awakened here as a MEMORY, in the realm of gods and monsters. Watch your back - take nothing for granted. The demons are very interested in you, and your own wit and strength is all that decides whether they'll be allies or enemies.

What's that? You want to go home? We can't all have what we want, you know. And sooner or later, everyone has to leave something behind. What was yours? Your hopes? Your loved ones? Your life? Welcome to the club.

If you want to move on, you'd better find something worth fighting for. And if you still find yourself wandering, seek answers in the whispers of demons. Be vigilant, and don't lose yourself...



MUSOU TENSEI is a jamjar RP based on the Megami Tensei videogame franchise, which blends mythological, occult, and cyberpunk themes. Upon their death in the midst of disaster, characters will find themselves in a demon-infested megacity where might makes right, where they're free to make their mark as they please, and where the memories of the living struggle to survive, thrive, and overcome their imprisonment. Everyone wants something here, and competing visions spur endless conflict. Will you take a side, or strike out on your own?
layout by photosynthesis
TAKEN SETTING FAQ APPS QUEST